![Bsnes core](https://loka.nahovitsyn.com/34.jpg)
! These options are valid for LAN races, too. (More than 16 players will crash the game.) > Maximum opponents can now be limited with 15 instead of 3. You can have from 0 (which makes the race unlimited) to 127 (Really long races) laps. > You won't get forced to play prologue races again after making some progress anymore. Or else, you will be unable to save your profile. ! Don't use any character which isn't allowed in File/Folder names on Windows. > We also enabled the use of special characters in them! > Instead of the standard 7, you can now have up to 15 characters in your profile names. > You don't want to see stretching taillight glows while hitting NOS? Now it's possible! ini! Get it straight, or turn it around it's all up to you! Don't forget to check the 'NFSMWExtraOptionsSettings.ini' file out.) Why? No idea.Extra options asi script nfsmw bug fixes improvements new features When it was running, I was not able to join the lobby in any way. GOG Galaxy caused the problem as long as it is running in the background. He then just killed every GOG related process, starting the game directly with the exe and everything worked fine. Without any problems.Īnd then the funny thing happened: The same problems started on one of my other friends. I uninstalled GOG Galaxy, running the game as EXE and it worked. In the evenings same behavior as before: Cannot connect to the game! Hypervisor wasn't installed at that time. We decided to play in the evening a little bit and I continued installing several other things. Then I started BG3 with the exe directly from the folder and it worked like a charme, tested with one of my friends.
#Stonehearth multiplayer problems drivers#
So I installed Windows 11 from scratch just running OS, drivers and graphic card driver package. So my FRIENDS decided that I have to do a clean Windows installation. So maybe virtual switches could cause the problem. it worked! I was able to join several times also when a new lobby was created.įirst thought: use my computer also with several virtual machines using Hyper-V.
![stonehearth multiplayer problems stonehearth multiplayer problems](http://trusapje.weebly.com/uploads/1/3/4/0/134006573/417894038_orig.png)
My friends and I tested several scenarios on my desktop computer: DX11/Vulcan Client starting from GOG Galaxy client and with the Exe, wired / wireless connection to the router, disabeling firewall, hotspot from phone.Įxcept the hotspot everything showed the same result: do not work most of the time but once in while it suddenly is running until host is starting a new lobby.Ī last thing I was testing, just to be sure that there are no problems with my computer: I grabbed a laptop from work, copied the game files on an external SSD, starting the game directly with the exe and. Answer was: Buy a fixed IP and the problem is gone. I tried to explain that to my provider and asked to check routing between the providers. When I use a hotspot with my phone it seems to work fine. That drives me crazy.īoth other friends using the same provider. But: if firewall blocks that stuff it would block it everytime. Also I wasn't able to join him.įirst thoughts: Firewall, network etc. until I closed my lobby and started a new one. Worked with invitation direct join and with code. Once in a while (feels like every 100 tries) it works without problems! Yesterday I started a lobby and one of my friends was able to join.
#Stonehearth multiplayer problems code#
It dosen't matter if we use the online lobby and connect to the lobby (the lobby is visible!) or by using the direct link code or GOG invitation. Also if I'm starting a lobby they are not able to join my game. When my friends starting a lobby they can join each other without any problems.
![Bsnes core](https://loka.nahovitsyn.com/34.jpg)